A Better Tomorrow: Zero Mission
Alas, it appears that my personal ambition to direct the world’s first A-list movie based on a video game may be in jeopardy. John Woo, who has emerged the Hong Kong to Hollywood transition with only mild vocational injuries compared to the likes of, say, Tsui Hark, has optioned the rights to Metroid. John Woo will never read this post, but here are some comments regardless.
Metroid is a unique challenge in that the games are a series of solo pieces with no character interaction – just a silent heroine running around exploring a mysterious and atmospheric sci-fi environment and shooting up silent enemies. The plots are voyages of discovery, an expository technique that does not transfer well to a film placed in front of an audience with no control over what is going on.
This is an opportunity to establish a video game movie renaissance – though I suppose “renaissance” falsely implies that game movies have ever been worthwhile – not unlike the market’s current saturation with comic book adaptations. The reason why the comic book movie is such a popular genre right now is because for the most part, the material is treated with respect and visual acumen; let’s ignore the Halle Berry pseudo-Catwoman for a second. Marvel Comics saved itself by entrusting its franchises to the likes of Sam Raimi and Ang Lee, directors with a track record of knowing a thing or two about visual communication. This is why the hottest comic book property in development right now is Batman Begins: Chris Nolan knows how to make a movie. John Woo is the first really estalished director to attach himself to a video game franchise, so this opportunity had best not go wasted.
The other reason for the success of the current rebirth of bringing comics to film, regardless of how watchable the films are themselves, is because the showpieces in the genre capture the colour and vibrance of the comic book medium without treating comics as silly, juvenile or inferior. If something is to be stylistically faithful to its source material, it must respect its source material’s medium and adjust accordingly. For instance, The Lord of the Rings worked on the basis of taking a fantasy world very, very seriously.
Yet some frequent mistakes on the part of comic book movies are similarly in need of being rectified, should Metroid go ahead. We are essentially talking about an adventure starring a solo costumed hero, so there are two approaches. One, the 1989 Batman route of diving right into the hero’s mission and carrying it through the entire movie, with only passing connections to the hero’s origin. This is the preferred route. The danger with the second approach – the Superman and Spider-Man method of focusing on the origin story for half the movie, and leaving fully-fledged good-evil conflicts to future instalments – is that it tends to result in movies that are heavy in the first half. Superman and Spider-Man delivered their best in the origin stories, leaving paper-thin hero-villain conflicts underdeveloped. This basically ruined the first X-Men, but thankfully, X2 picked up the ball. However, Metroid does not have the guarantee of a sequel. If there is no attempt to gamble on a multi-part franchise right from the beginning – and there probably shouldn’t be one – we need to see Samus make it all the way to Mother Brain in the span of two hours. The titular character of Daredevil made it all the way to Wilson Fisk in ninety minutes, origin story included, which killed any prospects of developing either a story or a franchise.
Now, nobody pretends that in the public at large, the Metroid franchise is intrinsically a ticket-selling franchise. In terms of name recognition, it is equivalent to a Hellboy or Punisher at best. That should give Woo some room to manoeuvre when striking a balance between an atmospherically faithful adaptation (i.e. not Super Mario Bros.: The Movie) and making a coherent film. However, everything about John Woo’s development as a director since his entry into the American system rings alarm bells about his possibly ending up with the equivalent of a Hulk on his hands, a movie that moves in the right direction but goes further than what a mainstream audience can handle, and stumbles into the gap. Mission: Impossible 2 is one such red flag.
Metroid is one of those projects that needs to be a success. Having Woo’s name attached indicates potential, but that also represents a potential danger. Let’s see how this all unfolds.