From the archives: Video games

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Innocuous Hylian wedding music

Sunday, 3 July 2005 — 10:48pm | Adventures, Game music, Music, Pianism, Video games

It’s usually dangerous to claim an immeasurable first unless the activity in question involved the creation of something wacky and original derived from your own warped consciousness, often something that nobody would dare touch. The world is sufficiently large so as to render true originality almost unachievable – or if achieved, unverifiable. The flipside of this is that one could also stumble upon an unanticipated conjectural finish line, be the first to do so, and not know it. Either way, I will make no claim to having done anything special of late. Speciality kneels to probability.

That said, I would find it unlikely that very many others have underscored a formal Catholic wedding with music from The Legend of Zelda: A Link to the Past for Super Nintendo.

The signing of the registry is unpredictable when it comes to timing, you see. So not only do you need something sweet, romantic and unintrusive – it needs to be extensible, yet easy to conclude on cue. For the latter requirements, turning to classic video games should be the obvious solution, though not one that a lot of mercenary musicians will spot. And to be fair, there aren’t a lot of old Nintendo anthems that make good tearjerkers.

An ounce apiece of “Kakariko Town” and “Zelda’s Lullaby” turned out to be the perfect melodic cocktail for the occasion. The music was very well received, and the source went by unnoticed and strolled off on its innocent little way. It keeps things in perspective that the standards of the game music in-the-know that everyone recognizes and everyone plays – the Kakariko theme, for one, or “Terra”, or “Corridors of Time” – are pretty enough in their own right that they don’t connote frantic button-pushing to the casual observer, unlike, say, anything from Super Mario Bros.

The whole kerfuffle validates one and only one hypothesis: a Koji Kondo melody is a beautiful thing. In a way, I think he will go down as the great lost composer of the late twentieth century, someone who took finite sequences of beeps and whistles in infinite repetition and found art, and receded into the shadows of his accomplishments. Nobuo Uematsu’s already getting his due with the legitimation of game music; the American synchronized swimming team performed to music from Final Fantasy VIII. Zelda aside, though, Kondo and his associates haven’t done a whole lot that translates directly to the realm of the symphonic. For someone who’s written themes that everybody knows, he remains comparably obscure.

Oh, and the honorarium was generous.

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No, seriously, show me the real press conference

Tuesday, 17 May 2005 — 10:53am | Video games

I just spent the morning watching Nintendo’s E3 press event over streaming video. To be frank, my second-favourite entertainment company just isn’t fighting like they mean it. The Electroplankton demonstration was cool and all, and I’d love to see what the game remix types with real audio equipment do with it. Nintendogs could revive the long-dead spark that ignited with the Tamagotchi a decade ago and promptly fizzled out, but I have yet to be convinced that it’s my thing.

But the portable space is by and large not an issue – I’m still convinced going the DS route over the PSP was a wise investment, and largely because of the software lineup to come. The new Super Mario Bros. platformer – the first true Mario-starring adventure in fourteen years – is something I’ve been dreaming of since my return to the video games of the present day, and possibly the game I am most looking forward to on any platform. The seeming presence of Mario/Luigi co-op play is something to watch out for, and the look and feel is nostalgic, yet stylized in a bouncy, wacky sort of way in line with the 3D games. Touchscreen aside, the DS hardware was made for this kind of thing – SNES-style gameplay with 3D graphics capabilities.

One of the precious few first-party games Nintendo revealed that wasn’t already well in the public eye was a new Mario & Luigi for the DS. The first game was excellent, albeit limited in scope, so here’s hoping for an old-school RPG adventure of greater ambition. I’m not expecting something as phenomenal as Paper Mario: The Thousand-Year Door on a handheld, but my hopes are high.

I’m sold on the worldwide multiplayer Animal Crossing DS, even though its revelation was merely a cursory confirmation of what we’ve all known for months. The online Mario Kart DS falls into the same boat. I still need to hear details about how to reconcile DS online play with Wi-Fi security, but I do like how Nintendo is adopting the philosophy that made Blizzard’s Battle.net pretty much the only online network I play on – no online charges, one-click skill-based matchmaking – and adding to it an ambiguous element of “not having to deal with rude and unpleasant characters who spend all their time on games and are better than you to an extent that renders the game unlearnable.”

Unfortunately, the GameCube lineup is of serious concern. The Legend of Zelda: Twilight Princess is, as everybody already thought going into the show, the big game to watch out for this year. The concept of Link as a werewolf is an exciting new twist, I happen to like the subtitle, and the glorious orchestrated music for the new trailer is something the likes of which I’m dying to hear in-game. But can you say “eggs in one basket”? This year for GameCube amounts to that one game, likely to launch dangerously close to the timeframe when the Xbox 360 comes to market. In my eyes, the football title Super Mario Strikers and the turn-based strategy game Fire Emblem: Path of Radiance are about the only other first-party offerings of interest. I of all people am aware that the GameCube library has always been about quality over quantity in a ratio that some consider almost suicidally high, and I’ve never found that to be a problem, but this is just ridiculous.

And not a whisper of Mario 128, which is hot on the heels of Duke Nukem Forever in pursuit of the vaporware crown. I’m sure Nintendo expected Zelda to be a pre-E3 knockout punch like it was last year, but the element of surprise just isn’t there anymore – and among its lineup, Twilight Princess is the only game that holds up to the next-generation video demos of the Xbox 360 and the PlayStation 3 in action. The new GameCube Kirby looks fantastic, but was mysteriously absent from the press talk for some unfathomable reason. I should clarify that the titles I am expressing interest in already amount to more than I’ll likely spend on games for the rest of the year, but at the same time, I’m not sure the lineup could feel any sparser.

Then there’s the Nintendo Revolution. Cool device, I’ll grant you, though I’m sure the appeal is magnified for those out there still lamenting the launch of the GameCube as a purple lunchbox (which I thought was really cute, though I may be the only one to maintain that opinion; even current Nintendo executives seem to regret it). None of the new consoles resonate with me in terms of form factor, but a little black box that promises to be even smaller in its final design is not at all offensive.

It’s too bad that we didn’t, you know, see a thing about it aside from that.

Seriously now, does the Revolution even have any games yet? Evidence persists that Nintendo has yet to settle on a controller design, much less anything concrete for developers to play with. There are unsettling rumours of the machine being underpowered by far compared to the verifiably movie-quality muscle-flexing of the PS3, which delivered one graphical holy-crap after another yesterday even if the games themselves were not all that interesting in concept.

Nintendo is pushing it based on a model of being able to order the complete Nintendo library online, which will save me a lot of time and money spent on eBay hunts, but makes the system feel slightly redundant on a personal level since I already have every Nintendo generation sitting around. I do think it’s a great philosophy, since one of the worst things about the gaming industry is its insistence to keep moving and refusal to preserve anything, but you can’t sell a system on that alone any more than expect GBA games to push the DS.

As for the new Game Boy Micro – it’s cute, but unless you insist on wearing the tightest of jeans and don’t already have an SP or DS, I can’t see it making an impact. I suppose one way of countering the PSP is to take a still-bestselling four-year-old system and turn it into a stick, but if the price point ends up over $100, Nintendo is probably better off marketing pants with more flexible pockets.

I’m going to have to concede that in the home console space, Nintendo is seriously in trouble this time. The dominance of Xbox 360 press this week was expected, since it’s the closest to launch, but even Sony decided to strut its stuff. It looks like E3 2006 will be Revolution’s show, but by then the new Xbox will have plenty of market penetration, and the PS3 may see its own release at that very time. We still don’t know what the big deal is about the Revolution, what it can do, or how to play it.

Sometimes, secrecy is a very good thing. In a day and a half I will be watching Star Wars: Episode III, and for the first time, I’m satisfied with the general success of my hibernation from the plethora of spoilers at large. But at least I know it’s coming, and a movie isn’t like hardware in that hardware depends so much on installed base.

Nintendo, please tell me you’re hiding something. And show it to me.

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Being the silly dreamer I am

Thursday, 28 April 2005 — 10:24pm | Animation, Film, Video games

A few days ago, Jim Hill published a piece stirring up some rumblings of Disney reassessing traditional animation. Apparently, the box-office underperformance of the last few all-CG smash-hits-to-be from various studios is getting the Mouse House in a sweat – which is without question a good thing, because it’s about time someone realized that the post-Lion King fall of 2D and rise of CG had very little to do with one medium supplanting another, and more to do with the quality of the stories involved. (Then the diverging momenta were only kept on course by marketing practices, like Warner’s appalling mismarketing of traditional animation’s last stand, The Iron Giant.)

The bottom line is that you can’t drive a film with technology alone, and even mainstream audiences are beginning to realize it. Pixar continues to churn out hit after hit because their projects are propelled by creative artists, particularly those with a 2D background (as was the case with Brad Bird’s core team in The Incredibles), who understand that their technique is a means of signification and not an end. The best films have a vision that challenges and steers the market; they don’t come about because somebody is trying to game the market and predict where the money lies. Boardroom decisions and filmmaking make for an unhappy partnership. It says something that the animated films I am most interested in seeing this year, aside from the one I’m going to mention in a paragraph’s time, are both done in Claymation.

Is anybody of those in my readership well versed in children’s and young adult fiction familiar with the novels of Diana Wynne Jones? One of them, Howl’s Moving Castle, was the subject of a recent Hayao Miyazaki film that is being brought over to North America in June. Word is that it will see both a subtitled and dubbed release, which is welcome news. I passed on Spirited Away in theatres because of the lack of a subtitled release, which was a painful waiting game for one of the very best movies I’ve seen this decade.

I hear that dubbed Miyazaki releases are not half bad, given how John Lasseter supervised the one for Spirited Away and Pete Docter is doing the same for Howl’s Moving Castle; as directors of stellar animated films themselves who revere the work of Studio Ghibli, I’m sure they have no tolerance for subpar quality. Still, I avoid watching dubs whenever possible as a matter of principle.

Could you imagine watching a film like Downfall with the voices dubbed over? (That’s a hint to watch Downfall, by the way – it’s magnificent.) So much of Bruno Ganz’s outstandingly, terrifyingly mad performance as Adolf Hitler is how his voice distorts and projects the coarse, glottal utterances of the German language. It’s irreplaceable, and one instance of many where that is the case.

Now, my opposition is not to the idea of recording voices off the set and layering them over pre-existing footage – that would be silly, since so much film dialogue is done in ADR. Aunt Beru and Darth Vader had separate voice actors in Star Wars, as did most of the supporting Italian cast in just about every Sergio Leone spaghetti Western. Almost all musicals have separate vocal tracks, sometimes with different actors entirely – Natalie Wood did not sing her part in West Side Story, nor did Audrey Hepburn in My Fair Lady or Minnie Driver in The Phantom of the Opera.

But the use of language in those films preserves a sense of internal consistency; you couldn’t have The Good, the Bad the Ugly with both English and Italian, and subtitles translating the Italian. You can have entire foreign films in their original language instead of recording translated lines with out-of-character unsynchronized voices. Dubbing dumbs down the work and dilutes it. Given how that possibility is available, why throw it away? I do not find that animation merits an exception just because the mouth movements are abstracted and synchronization is less of an issue.

Film is thankfully returning to equilibrium after the growing pains of a new technology fetish, and it is marked by a revaluation of aesthetic integrity. Unfortunately, video games are not quite there yet, and most of the recent history of video gaming is a history of technology fetishism and oneupmanship. Of the major players, Nintendo is the only one actively resisting the trend, which is one of many reasons they receive my continued support. I do not simply refer to experimental interfaces like blowing clouds away on the Nintendo DS or controlling Donkey Kong with a pair of bongo drums, but to their first-party software’s refusal to play ball with the trend towards photorealism.

Bringing it back to the subtitling issue, some criticize Nintendo for its continued resistance to voice acting, aside from a few abortive stabs at it like the horrid opening cutscene to Super Mario Sunshine. There is a major fallacy in the logic of some of those who think adopting voice acting is inherently immersive, and that is the assumption that the delivery of a story by way of text boxes is a relic of the technical limitations of an age gone by. It isn’t.

If you look at a recent game like Paper Mario: The Thousand-Year Door, a very text-heavy title, the use of text boxes in speech bubbles was an integral part of the storybook aesthetic. It was used to simulate ambient background speech, rapid-fire speech you can hardly pick up, angry speech in shaky bold letters, and a myriad of other effects. Saying that video games are inherently better off with voices is like saying that just because comic books can come with bundled audio tracks, they should abandon their distinct use of stylized onomatopoeic lettering and panel-to-panel dialogue balloon trickery.

There have been games with impressive voice acting of cinematic quality that one would not want to do without – the Tim Schafer classic Grim Fandango comes to mind, as do the recent Knights of the Old Republic titles. They are not by themselves a valid argument that all games should necessarily be cinematic, as attested to by the success of video game titles that opt for harnessing current-generation technology and techniques such as cel-shading to move towards cartoon visuals – Paper Mario being one, The Wind Waker and Viewtiful Joe being others of note. If we can accept that visuals need not move towards realism, we can accept that dialogue-by-text is here to stay.

Which begs the question of oddities like the next Zelda game, which clearly has graphics that return to the pseudo-real and look really good in doing so, but is reportedly still avoiding voice acting. This decision has come under fire from the usual suspects like Matt Casamassina of IGN, who says, “This new game promises to be so epic on so many levels. It’s a shame to see Nintendo skimping on production values where voice work is concerned… I’m not even suggesting that Link needs to talk. He can remain a mute, for all I care. But the story would flow better if the characters he encountered used speech.”

My response to that is this: production values be damned – it’s not a limitation, it’s a valid artistic decision. The thing about abstraction is that it presents some degree of universal interpretability along the spectrum between the designer’s and player’s imaginations. Games, by the very nature of being interactive, should involve both elements. As for this franchise in particular, the last thing I want to see and hear is a Zelda adventure with hokey American accents like the television episodes that aired with The Super Mario Bros. Super Show back in the day. (Excuuuuuse me, princess.)

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The exhumation of L-shaped blocks

Sunday, 17 April 2005 — 8:06pm | Film, Game music, Music, Video games

My regular readership is in all likelihood aware that I spend an arguably unhealthy proportion of my time feeding my nostalgic interest in video game music. It is with much pleasure that I encountered a video of an a cappella choir’s live performance of several signature tunes from the 8-bit era – yes, including thematically relevant stage choreography. Now I know what an abstract interpretive human rendition of falling Tetris blocks looks like.

There is often some measure of debate on whether or not the music to Tetris should properly be considered a video game tune, as it pertains to what is by convention admissible on remix and arrangement communities like VGMix. There is no doubt that it is through the classic puzzle game that the Russian folk song “Korobeiniki” (“The Peddler”) has seen the most widespread exposure in the Western world, but many are unaware of its roots. For those interested, I would advise a look at some traditional Russian folk dance videos, specifically this one.

It’s amazing how every time there’s a clip like the aforementioned choir performance that spreads memetically over the Web, people swell with nostalgia and perhaps recollect other gems they’ve found – most often the orchestrated medley from Super Mario Bros. from Orchestral Game Concert that is commonly misattributed to the Boston Pops – yet they have nary a clue how big a video game music community is out there, constantly taking the bleeps and bloops of yore and endowing them with near-professional quality across all musical styles. I think there’s a huge audience out there for game remixes that remains untapped, simply because the publicity for these independent niche-genre covers relies almost entirely on word-of-mouth.

I now turn my attention to written media and two posthumous literary treasure troves of note. The first is Runny Babbit, a billy sook by Shel Silverstein – essentially, a book of never-before-published spoonerisms by the master himself. If you grew up on his work, you would understand the warmth of this assurance that his death six years ago was, indeed, not where the sidewalk ends. The second is an archaeological breakthrough that has unlocked an archive of classical texts too unbelievable in scope for words… my words, anyhow. I’ll let this article do the talking.

Speaking of archaeology, I got around to catching the Matthew McConaughey-starring film of Clive Cussler’s novel Sahara. It’s good, clean popcorn fun once it gets past the awkward beginning, albeit nothing special. Intriguingly, one of the things holding it back is that it plays it too safe and doesn’t quite capture the extent of Cussler’s outrageous strokes of revisionist history, which elevate the Dirk Pitt stories to an almost unimpeachably ridiculous degree of escapism (and which, I might add, he pulls off a lot more successfully than the likes of Dan Brown). Although my recollection of the novel is rustier than a decommissioned ironclad – the one time I read it was several years ago – I do recall much of it focusing on a delightfully far-fetched premise involving Abraham Lincoln and a well-placed doppelganger, which was omitted in the adaptation and, to my surprise, somewhat missed.

As far as prospects for a Dirk Pitt film franchise go, it’s hard to say; let’s not forget that Dr. No sucked, but that didn’t stop Bond. And Sahara is far from terrible – it’s more of a one-time pleasure not quite guilty enough to harp on, aside from a number of pesky annoyances. The best compliment that I can offer the movie is this: at least it buries Raise the Titanic! for good.

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Heliotropology, conspiratorial schemata and throwing eggs at Shy Guys

Wednesday, 16 March 2005 — 10:34pm | Literature, Studentpolitik, Video games

Not much in the way of positive, uplifting news this week in the world of people who play chess a lot better than all of us combined ever will. First Kasparaov retires – though mind you, there really is no better guy to spearhead the effort to cut Putin down to size, and devoting more of his energy to it isn’t a bad thing – and now Japan has ruled that Bobby Fischer will be deported back to America. While I’ll admit that Fischer has become a bit of a loon in recent years, this is doing nothing to help, and the grounds for his criminality – that his 1992 rematch with Spassky was an economic activity that violated sanctions on Yugoslavia – remain absolutely preposterous. I suppose this is the kind of thing that happens when you mess with a bona fide genius, no pun intended.

In other news, yesterday’s Gateway had a terrific crop of letters, one of which said exactly what I’ve been trying to say for days, but better and in fewer words. Megan Grieve wrote:

I myself voted for Mustafa. He seemed to have an intelligent and serious platform but, most importantly, he seemed to want the position for the right reasons. Lettner’s platform, that repeatedly mentioned the Powerplant, seemed more suited to someone running for VP (Student Life).

Lettner seemed to take the whole election as a joke, and the only time I heard him speak was at the candidate forum in which his entire speech consisted of an unamusing frozen (as in tuition) metaphor. If I wanted a joke candidate, I would have voted for Spanky. Yet it was met with a resounding cheer from the audience and now he’s our new president – I don’t understand.

I could not agree more, though for my part, I found Lettner’s speech amusing – as a speech alone, that is, and not in context of the Myer forum where it was delivered, and where I was hoping to hear some real ideas. Be that as it may, Lettner still has a year ahead of him to do something useful with the organization, and in spite of some massive turnover we may have some decent Councilors to keep him in check. The best part of the letter is that nobody has any idea who the writer is. Informed normal students exist! Now, if only we could apply the same principles to ferret out the extraterrestrials.

And while on the subject of extraterrestrials, I want to digress for a moment and make some brief observations on various works of literature I have delved into of late.

Edgar Rice Burroughs is an interesting fellow, in that it is difficult to pinpoint exactly where he stands when it comes to imperialism and the White Man’s Burden in all its assorted flavours. On one hand, the worldview he exhibits is clearly one that divides the world into people who are savage brutes and people who aren’t. In A Princess of Mars, the difference between the two is that the former has a capacity for love and compassion. It opens with John Carter fleeing a band of Indians, who are naturally a posse of uncivilized cowboy-hunters. Where it gets interesting, though, is when he ends up on Mars and falls in with the Green Men of Thark, a brutish tribe of warriors for whom killing is acceptable so long as you triumph over your foe and seize his rank and possessions, laughter is a mark of delight in the suffering of others, and the bonds of family extend only to dumping your kids in a public incubator for five years until they hatch. In a telling scene, our protagonistic Gentleman of Virginia tames their ravenous beasts of war with a display of his teeming love and empathy. The message here is less than subtle.

Naturally, they are an ugly people with green skin and eyes in weird places. In contrast, the peaceful, scientific red-skinned people of the Kingdom of Helium are a more human sort, and even perform the courtesy of providing the requisite beautiful princess to be rescued. Put all of this together, and it seems like a matter of black and white: Helium is civilized, Thark is not. Bad Thark!

At least, that’s how it seems, until a number of other considerations come into play. Thark is not an undeveloped society; in fact, it evolved into a Spartan warrior state, and one that acts as a colonizer, not the colonized. Moreover, John Carter ultimately fights not the Tharks, but the Zodangans, a society that one could judge to be “civilized” along the same axis, because the Zodangan prince was betrothed to the titular princess, Dejah Thoris. The Tharks, as a loveless society, have no familial construct, yet it is precisely by the presence of kinship laws that Zodanga falls. And as we all know, chivalric romance reduces to nuptial law in the last instance.

The other joke, though whether we are laughing with Burroughs or at him is indeterminate, is that the Tharks are an exact representation of everything that Nietzsche says human beings are: animals that thrive on bloodlust and take pleasure in the suffering of others. Thark is humanity in its uncensored form. Its people differ from all others in that they see no need to justify revenge by calling it retributive justice, or validate bonds of economic gain with artificial constructions of love and marriage. As a society without guilt, it needs no social structures or deities for the sake of absolution. But over in Zodanga, the pillars of civilization – nuptial law in particular – becomes that civilization’s undoing. So who, or what, is the enemy? Maybe the very act of colonizing is to remake the enemy as a friend.

This is, after all, the same author who presented the inversion of having apes civilize a Greystoke of noble birth and raise him as one of their own. I would say more, but I have never read Tarzan of the Apes and have no idea how it ends.

I also wish to say a few words about Foucault’s Pendulum by Umberto Eco, as it begs – indeed, it grovels on its trembling knees – for a comparative study alongside The Da Vinci Code by Dan Brown (which, now that I think about it, should have borne the far catchier and more grammatically sensible moniker The Code Da Vinci).

The two cover a lot of similar ground in trying to play connect-the-dots with occult history’s greatest hits and presenting it as a Rembrandt of a grand conspiracy, but aside from the prominence of Templars, Merovingians, and Rosicrucians (oh my!) they reside on opposite poles of the literary globe. They share a core, but they never see nor talk to each other, and probably shouldn’t lest there be the outbreak of nuclear war. It would be unfair to evaluate them by relative merit, since they lie on mutually isolated spectral planes, and it may give one the false impression that Foucault’s Pendulum is itself the life-changing masterpiece that Da Vinci wanted to be. It’s not; while it is full of fascinating ideas and delightfully obscure allusions (including some to Casablanca), the story itself isn’t a whole lot of fun. Unlike Da Vinci, which is admittedly a lot of fun in a guilty way until you step back and realize how stupid it is sometimes, there are no murderous albino henchvillains in sight.

What really shows upon juxtaposition, though, is that Eco is a card-carrying professor of semiotics while Brown doesn’t understand the first thing about signs and interpretation, yet somehow miraculously landed a job teaching kids English. It has allowed me to identify another major irritation about The Da Vinci Code beyond just its abuse of the language, and put this irritation in words. To be succinct, what I mean to say is this: Robert Langdon has no business being a professor of symbology, and even by high school teacher standards, Brown doesn’t have a clue about what it means to read symbolism.

The Da Vinci Code is an exercise in interpreting symbols and mistaking that interpretation for truth. In doing so, it reduces signs and images to correspondent representations that somehow map quite neatly to the things they signify, as if you could look them up in a dime-store book on the twelve uses of dragon’s blood like that taxi-driving kid in Constantine. Eco knows better: his story is one that explicitly makes fun of people who confuse interpretation with the revelation of an absolute reality. In it, Casaubon and Belbo create a reality out of a grand interpretation, which is what signs actually do, only the joke’s on them when it actually works. Symbols don’t just sit around and symbolize things. If Robert Langdon were really a credible symbologist, he would be aware of this. Then again, this is the same book where a professional cryptologist fumbles her way through something as elementary as the Fibonacci sequence, which schoolchildren could probably spot even if they don’t know its name.

And this is why it is so amusing when people mistake The Da Vinci Code as some grand revelation (and sometimes even write books to debunk it lest people be led astray), or when readers on my side of the fence claim the reason they don’t like The Da Vinci Code is because so much of it is made up. Last time I checked, you were allowed to make things up in a work of fiction. The problem with Dan Brown is not that he doesn’t know what truth is, but that he doesn’t even know how to get to truth. In this respect, Foucault’s Pendulum made fun of Dan Brown a decade and a half in advance, only nobody noticed. I venture that most people who pick up Eco’s tome either drown in the stormy sea of allusions or put it down after seeing that it hardly goes anywhere in the first three hundred pages, which is right before it starts its engines and becomes a really good read.

It all comes down to the conception of what conspiracy theories are and how they work. I would say that as is the case in Eco, conspiracies are not the discrete data points, but the connections themselves; moreover, the connections don’t become true by way of logical validity alone. They become true when they are accepted as truth, which, as Fox Mulder says, is out there.

Let’s save V For Vendetta and my completion of the Lemony Snicket series for a future posts. They deserve a space of their own.

On a final tangent, I want to say a few words of praise for a little game for the Nintendo DS called Yoshi’s Touch & Go. It’s phenomenal, and I think Nintendo has stumbled upon the core mechanic for the “stylus platformer” out of all the concepts they first displayed in the mini-games bundled with Super Mario 64 DS. Touch & Go is not the Super Mario Bros. of the touchscreen and certainly no Yoshi’s Island, but that is because instead of real levels, it presents tests of precision, speed and endurance over a randomly iterated course that you play for high scores.

One can only hope that Kirby’s Magic Paintbrush builds on this mechanic and adds to it the element of adventure that comes from meticulous level design. But for now, it’s games like this one that really justify the investment that is the DS and show off what it is capable of, not from a technical perspective, but from an interactive perspective. I also find it encouraging that in spite of how it can pull off N64-quality graphics, the DS still manages to foster traditional 2D design. Viewtiful Joe aside, 2D design has been unfairly neglected by the technically-oriented home console arena.

I also realize I promised in my last post that I would be getting to gushing over the Episode III trailer right away. I’ll get to that.

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